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3DG TexturExt

3DG TexturExt

standalone application for Windows

From photograph to 3D-ready texture: rectify the perspective, clean up the image, make it seamless and generate its PBR maps, all in one program.

The material you get is the one you photographed: the brick of that building, the plaster of that courtyard. Not a generic texture pulled from a library, not a material invented by a generative model.

An infinite workspace where photographs sit side by side, can be compared and processed all the way to the finished material. Every step is created as a new element next to the original: the source image is never altered and the whole path stays reversible.

€69 (before local taxes) Perpetual license, no subscription

Try all features free for 7 days, with no limit on the number of operations and no credit card required. If it works for you, purchase the perpetual license: pay once and it's yours forever, future updates included. No monthly fee, no credits to top up.

Why TexturExt

True to the real thing TexturExt does not invent materials: it extracts them from your own photographs. When the project involves a building that already exists — a renovation, a restoration, an insertion into its context — that is the difference between a render that looks similar and a render that is true
The whole chain in one program Rectification, cutout, removal of unwanted elements, light equalization, upscaling, seamless tiling, PBR maps and export with your engine's presets: a single path, with no bouncing between photo editors, plug-ins and converters
On your machine, forever Artificial intelligence runs locally on your graphics card: site photographs and projects under NDA never leave the studio. No subscription and no credits to burn — you pay once

Who is it for

Architects Designers working on existing buildings who want materials faithful to the surfaces they actually surveyed
3D Visualization Rendering professionals who build the materials of a scene starting from their own photographs
3D Artists Anyone modelling assets and environments who needs tileable textures with a complete set of PBR maps
Survey and documentation Technicians who rectify shots of façades, paving and decorative details to obtain elevations and organised samples

How it works

Workspace with several images side by side Corner handles for perspective rectification PBR map generation with 3D preview Generated maps next to the source image

Workflow

1. Images Open your photographs on the workspace: place them side by side, compare them and align them with rulers, guides and magnetic snapping
2. Rectification Place four handles on the corners of the surface shot at an angle and get its front view
3. Clean-up Crop and cut out the useful area, remove unwanted elements, even out the light and adjust the image with a full-size preview
4. Seamless Derive the tileable texture: periodic module detection, minimum-error cut and a seam quality score, at the size you choose
5. Maps and export Generate normal, bump, displacement, ambient occlusion and roughness while checking them in the 3D preview, then export the complete material with the preset of the engine you use

License

Free trial 7 days with all features active and no limit on the number of operations, no credit card required
Price €69.00 (before local taxes)
Type Perpetual single-seat license — pay once and it's yours forever, future updates included
Purchase Secure payment via Paddle (credit card, PayPal)

System requirements

Operating system Windows 10 / 11, 64-bit
Memory 8 GB RAM, 16 GB recommended
AI features A compatible NVIDIA graphics card; every other feature of the program works without it
Connection Only needed to validate the licence; every operation works without a connection
Installation Standalone application with a Windows installer