standalone application for Windows
From photograph to 3D-ready texture: rectify the perspective, clean up the image, make it seamless and generate its PBR maps, all in one program.
The material you get is the one you photographed: the brick of that building, the plaster of that courtyard. Not a generic texture pulled from a library, not a material invented by a generative model.
An infinite workspace where photographs sit side by side, can be compared and processed all the way to the finished material. Every step is created as a new element next to the original: the source image is never altered and the whole path stays reversible.
Try all features free for 7 days, with no limit on the number of operations and no credit card required. If it works for you, purchase the perpetual license: pay once and it's yours forever, future updates included. No monthly fee, no credits to top up.
| True to the real thing | TexturExt does not invent materials: it extracts them from your own photographs. When the project involves a building that already exists — a renovation, a restoration, an insertion into its context — that is the difference between a render that looks similar and a render that is true |
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| The whole chain in one program | Rectification, cutout, removal of unwanted elements, light equalization, upscaling, seamless tiling, PBR maps and export with your engine's presets: a single path, with no bouncing between photo editors, plug-ins and converters |
| On your machine, forever | Artificial intelligence runs locally on your graphics card: site photographs and projects under NDA never leave the studio. No subscription and no credits to burn — you pay once |
| Architects | Designers working on existing buildings who want materials faithful to the surfaces they actually surveyed |
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| 3D Visualization | Rendering professionals who build the materials of a scene starting from their own photographs |
| 3D Artists | Anyone modelling assets and environments who needs tileable textures with a complete set of PBR maps |
| Survey and documentation | Technicians who rectify shots of façades, paving and decorative details to obtain elevations and organised samples |
| 1. Images | Open your photographs on the workspace: place them side by side, compare them and align them with rulers, guides and magnetic snapping |
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| 2. Rectification | Place four handles on the corners of the surface shot at an angle and get its front view |
| 3. Clean-up | Crop and cut out the useful area, remove unwanted elements, even out the light and adjust the image with a full-size preview |
| 4. Seamless | Derive the tileable texture: periodic module detection, minimum-error cut and a seam quality score, at the size you choose |
| 5. Maps and export | Generate normal, bump, displacement, ambient occlusion and roughness while checking them in the 3D preview, then export the complete material with the preset of the engine you use |
| Free trial | 7 days with all features active and no limit on the number of operations, no credit card required |
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| Price | €69.00 (before local taxes) |
| Type | Perpetual single-seat license — pay once and it's yours forever, future updates included |
| Purchase | Secure payment via Paddle (credit card, PayPal) |
| Operating system | Windows 10 / 11, 64-bit |
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| Memory | 8 GB RAM, 16 GB recommended |
| AI features | A compatible NVIDIA graphics card; every other feature of the program works without it |
| Connection | Only needed to validate the licence; every operation works without a connection |
| Installation | Standalone application with a Windows installer |